We attended the 2017 VRLA (http://virtuarealityla.com) expo, and discovered that VR has “legs”. By that I mean that the industry is here…
As WebVR matures as a standard, startups are experimenting with virtual worlds – the same road that Second Life, Kaneva, and others…
Unity has been the preferred platform for many VR developers, and there has been lots of interest in crossing over VR Unity…
The following lists recent presentations we’ve created for WebVR, and the new emerging standard for VR and AR in the browser, WebXR:…
In the last few months, several online communities/social networks have appeared, offering consumers the potential to develop their own VR experiences. A…
Virtual reality was the hypemeister of 2016. This year, we seem to have slid into the “trough of disillusionment” as mass consumer…
Interesting industry news, despite the slowdown in VR hype these days… First, attempts at “cinematic VR” using 360 video continue. IMAX is…
Techcrunch has a good article on the difference between VR/AR hype a year ago and information from the first year of consumer…
The big announcement from Oculus in recent weeks is their combo of ReactVR (from parent Facebook), plus the new Carmel Web browser…
One of the features of the current wave of Virtual Reality is that “it’s not just for games anymore”. While VR-based games…
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