However, one of the problems I’ve encountered with the Oculus website is tracking down links to developer tools.
Here then, is what you need for React VR!
Documentation for ReactVR:
Direct download of ReactVR:
ReactVR is a competitor to the A-Frame
It’s also worth noting
that both ReactVR and A-Frame use Mr. Doob’s THREE.js WebGL library
as their base. This is a pretty big library, and greatly increases the payload for WebVR projects. For maximum efficiency and download speed you might want to explore PrimroseVR
, which uses only part of THREE, greatly reducing its payload size. Primrose doesn’t have a markup/XML layer, but does have good support for 3D, audio, and multiuser rooms.