Category Archive for "Virtual Reality"

New Companies, and the Oculus Carmel Browser

Nov 02 2016

The big announcement from Oculus in recent weeks is their combo of ReactVR (from parent Facebook), plus the new Carmel Web browser…

Some Great WebVR Videos

Sep 29 2016

One of the most important things needed to appreciate VR is examples. The videos listed in this post will help you understand…

9 Common Misunderstandings About WebVR

Sep 07 2016

Since WebVR is relatively new, and since some of you haven’t been reading the blog posts, here is a short primer designed…

WebGL Libraries and Frameworks, Unity 3d Transpiles, and More

Aug 13 2016

To date, much of the work with the emerging WebVR spec has been done using a single code library – the popular¬†THREE.js,…

The WebVR 1.0 Spec

Jul 11 2016

Well, it’s official! The WebVR spec is on the road to becoming a standard with W3C, or World Wide Web Consortium which…

Ux in Virtual Reality

Jun 04 2016

One of the features of the current wave of Virtual Reality is that “it’s not just for games anymore”. While VR-based games…

VR is NOT About Games or Movies…It’s About Worlds

Apr 29 2016

All the current excitement about VR, post-Oculus, seems to be in games. Here are a few examples. But all the excitement about…

5 Kinds of Content that Do NOT Work in Virtual Reality (for now)

Apr 17 2016

VR is everywhere in the media this spring, and one thing you’re seeing is an attempt to shoehorn all kinds of media…

The Age of VR, Week 01 – What Do We Know?

Apr 01 2016

Let’s leave out the gamer-fanboy excitement. ¬†What are the features of VR as a medium revealed in Week 01 P.A. (Post Oculus)?…

10 Kinds of Content That Work in Virtual Reality

Mar 26 2016

One way that we know that VR and AR have (finally) got legs is the incredible number of showcases at the recent…