Category Archive for "WebVR"

WebVR and Consumer VR

Aug 01 2017

In the last few months, several online communities/social networks have appeared, offering consumers the potential to develop their own VR experiences. A…

Some Perspective on the Virtual Reality Scene

Jul 10 2017

Virtual reality was the hypemeister of 2016. This year, we seem to have slid into the “trough of disillusionment” as mass consumer…

BabylonJS vastly improves WebVR support

Apr 26 2017

I’ve always like the BabylonJS (http://babylonjs.com) library for 3D web development, due to its simple design similar to game engines. With babylon,…

New WebVR for 2017

Jan 20 2017

WebVR is a great entry into the world of VR development, especially if your shop currently is doing front-end web development. But…

Emerging Trends in VR and AR for 2017 – WebVR Becomes the Best Play

Jan 14 2017

Techcrunch has a good article on the difference between VR/AR hype a year ago and information from the first year of consumer…

New Companies, and the Oculus Carmel Browser

Nov 02 2016

The big announcement from Oculus in recent weeks is their combo of ReactVR (from parent Facebook), plus the new Carmel Web browser…

Some Great WebVR Videos

Sep 29 2016

One of the most important things needed to appreciate VR is examples. The videos listed in this post will help you understand…

9 Common Misunderstandings About WebVR

Sep 07 2016

Since WebVR is relatively new, and since some of you haven’t been reading the blog posts, here is a short primer designed…

WebGL Libraries and Frameworks, Unity 3d Transpiles, and More

Aug 13 2016

To date, much of the work with the emerging WebVR spec has been done using a single code library – the popular┬áTHREE.js,…

The WebVR 1.0 Spec

Jul 11 2016

Well, it’s official! The WebVR spec is on the road to becoming a standard with W3C, or World Wide Web Consortium which…