Category Archive for "VR Content"

WebVR and Consumer VR

Aug 01 2017

In the last few months, several online communities/social networks have appeared, offering consumers the potential to develop their own VR experiences. A…

Some Perspective on the Virtual Reality Scene

Jul 10 2017

Virtual reality was the hypemeister of 2016. This year, we seem to have slid into the “trough of disillusionment” as mass consumer…

New VR IMAX Venue in LA, Google & HTC Team Up

May 18 2017

Interesting industry news, despite the slowdown in VR hype these days… First, attempts at “cinematic VR” using 360 video continue. IMAX is…

Emerging Trends in VR and AR for 2017 – WebVR Becomes the Best Play

Jan 14 2017

Techcrunch has a good article on the difference between VR/AR hype a year ago and information from the first year of consumer…

New Companies, and the Oculus Carmel Browser

Nov 02 2016

The big announcement from Oculus in recent weeks is their combo of ReactVR (from parent Facebook), plus the new Carmel Web browser…

Ux in Virtual Reality

Jun 04 2016

One of the features of the current wave of Virtual Reality is that “it’s not just for games anymore”. While VR-based games…

5 Kinds of Content that Do NOT Work in Virtual Reality (for now)

Apr 17 2016

VR is everywhere in the media this spring, and one thing you’re seeing is an attempt to shoehorn all kinds of media…

VR Promises and Challenges

Apr 08 2016

In the second week of VR for the mainstream, it’s worth considering the promises and challenges of VR content, as opposed to…

The Age of VR, Week 01 – What Do We Know?

Apr 01 2016

Let’s leave out the gamer-fanboy excitement. ¬†What are the features of VR as a medium revealed in Week 01 P.A. (Post Oculus)?…

10 Kinds of Content That Work in Virtual Reality

Mar 26 2016

One way that we know that VR and AR have (finally) got legs is the incredible number of showcases at the recent…