Category Archive for "WebVR"

WebVR Virtual World Startups

Jun 19 2020

As WebVR matures as a standard, startups are experimenting with virtual worlds – the same road that Second Life, Kaneva, and others…

Unity to WebVR Just Got Better!

Feb 16 2018

Unity has been the preferred platform for many VR developers, and there has been lots of interest in crossing over VR Unity…

Recent WebVR Presentations

Jan 19 2018

The following lists recent presentations we’ve created for WebVR, and the new emerging standard for VR and AR in the browser, WebXR:…

WebVR becomes WebXR, incorporating Augmented Reality (AR) and Mixed Reality (MR)

Dec 14 2017

Great news for the WebVR community! As of Dec 2017, a new standard is being finalized (including recognition by W3C) that extends…

WebVR and Consumer VR

Aug 01 2017

In the last few months, several online communities/social networks have appeared, offering consumers the potential to develop their own VR experiences. A…

Some Perspective on the Virtual Reality Scene

Jul 10 2017

Virtual reality was the hypemeister of 2016. This year, we seem to have slid into the “trough of disillusionment” as mass consumer…

BabylonJS vastly improves WebVR support

Apr 26 2017

I’ve always like the BabylonJS (http://babylonjs.com) library for 3D web development, due to its simple design similar to game engines. With babylon,…

New WebVR for 2017

Jan 20 2017

WebVR is a great entry into the world of VR development, especially if your shop currently is doing front-end web development. But…

Emerging Trends in VR and AR for 2017 – WebVR Becomes the Best Play

Jan 14 2017

Techcrunch has a good article on the difference between VR/AR hype a year ago and information from the first year of consumer…

New Companies, and the Oculus Carmel Browser

Nov 02 2016

The big announcement from Oculus in recent weeks is their combo of ReactVR (from parent Facebook), plus the new Carmel Web browser…